Illustration of a human head in profile showing a glowing brain, surrounded by waveforms, a sleep icon, and a clock, symbolising the relationship between sleep, brain activity, and time.

Sleeping Soundly: interactive sonic technologies to support sleep for healthy living 

About the project

Objective
This project aims to advance, evaluate and demonstrate three interactive sonic prototypes designed to support sleep across three critical stages: sleep onset, the sleep period, and awakening. The SoundAsleep app recommends sleep soundscapes based on the user mood; the Sonic Blankets are interactive sonic textiles designed to support sleep through soothing auditory and tactile stimulation; and the SoundRise alarm fosters a gentle and natural awakening experience by emitting a gradually rising sound starting below the ambient room tone. Prototypes will be advanced through contextual adaptation, enhancing their personalisation and sonic versatility, and participatory design, engaging varied age groups and genders.

Background
Sleep disturbances are common conditions that impact both physical and mental health; yet few technologies exist to support sleep quality. Cultural and historical practices highlight sound’s therapeutic potential. In addition to singing and music, broadband noise, natural soundscapes, and specific tones are gaining popularity. But designing sound alone is insufficient. Interventions need to consider demographic and contextual factors, such as age, gender, and the physical environment, which substantially affect sleep quality. In recent years, sleep technologies have started to compete with traditional sleep interventions, yet many interventions remain under-evaluated.

This research aims to contribute to the development of non-pharmacological, low-risk, personalised and adaptive sleep interventions, while simultaneously enhancing public awareness of the role of sleep in health and wellbeing. 

Crossdisciplinary collaboration
The researchers in the team represent the KTH School of Electrical Engineering and Computer Science, Department of Media Technology and Interaction Design, and KTH School of Engineering Sciences in Chemistry Biotechnology and Health, Department of Biomediacal Engineering and Health Systems.

Project period

01/01/2026 – 31/12/2027

Type of call

Demonstrator

Societal context

Rich and Healthy Life

Research themes

Learn

Partner

KTH

Project status

Ongoing

Contacts